Everything you do starts with a D20 roll.
Each PC/NPC defaults to 0 in anything they attempt to do.
Characters get 25 points to spend on Descriptors.
A Narrow Descriptor costs 1 pt per +1 bonus (or the reverse if its negative)
A Broad Descriptor costs 3 pts per +1 bonus (or the reverse if its negative)
A bonus can be given to an ability/skill, damage roll, any die roll.
PC's have 25 Hit Points modififed by any Descriptor that adds HPs.
Example Character:
Logan Greystar
+x is rank; (x) is cost
Thief +4(12)
Good with a Sword +3(3)
Studied under Le'Fleur +2 DMG(2)
Lightning Reflexes +2(2)
Works in the Sons of the Crow Thieves Guild +2(2)
Smart +2(4)
Monday, December 04, 2006
Dark20
Very specific skill list say from Savage Worlds for the moment or Cinematic Unisystem.
Skills Default to 0.
You can take up to a max of -5 in Skills for Bonus Skill Points.
Attributes either serve a specific function:
Str +DMG
Con +HP
Dex +Init
Int +Skill Points
Wis +taking 10 or 20
Char +Rerolls
OR
They are +5 to any action they effect.
Class is either a Die Bonus (D8 or D10)
OR
There are Talents (which give an extra die you KEEP for a specific skill) or Profession (which gives an extra die you ROLL & keep ONLY the BEST for a group of skills)
Optional
PC's get an Die Explosion on 10's & 20's.
Skills Default to 0.
You can take up to a max of -5 in Skills for Bonus Skill Points.
Attributes either serve a specific function:
Str +DMG
Con +HP
Dex +Init
Int +Skill Points
Wis +taking 10 or 20
Char +Rerolls
OR
They are +5 to any action they effect.
Class is either a Die Bonus (D8 or D10)
OR
There are Talents (which give an extra die you KEEP for a specific skill) or Profession (which gives an extra die you ROLL & keep ONLY the BEST for a group of skills)
Optional
PC's get an Die Explosion on 10's & 20's.
Sunday, December 03, 2006
Fate of Exalted
Ok, so Exalted with Fate 3.
I'm ditching Charms. Stunts replace them.
Exalted all get 1 extra Stunt Free.
Solar
Terrestrial--Minions.
Lunar
Sideral
Abyssal
I'm ditching Charms. Stunts replace them.
Exalted all get 1 extra Stunt Free.
Solar
Terrestrial--Minions.
Lunar
Sideral
Abyssal
Saturday, December 02, 2006
House Rules for a Post-Apocalyptic Earth Ravaged by Dimensional Breaches
I get my main inspiration from the Siege Engine by Troll Lord Games.
Right now I'm still using the Breaches Attributes, but I use the Siege Engine Attribute Mods & Primes. Humans still get 3. Everything else gets 2. I'm conscidering adding another, due to the extra number of Attributes OR switching to Siege's Attributes.
Primes, however give a +5 Bonus.
Basically you still select Skills per Breaches, but your Rank is simply equal to your Level (however any +X% or divided by 5 is applied). Weapon Skills prevent you from having a -4 Non-Proficiency penalty & adds a damage bonus equal to Level/5.
Hand to Hand Training: Basic gives you a BAB of Level/2 (equal to a Mage).
Hand to Hand: Expert gives you a BAB equal to Level x 3/4 (equal to a Cleric).
Hand to Hand Martial arts gives you a BAB equal to Level (equal to Fighter) +1D6 bonus on any Melee damage.
Hand to Hand: Assassin gives you a BAB equal to Level + 1D6 bonus on any Ranged damage.
Any Saving Throws are handled by Attributes.
I use the D20 System Difficulty Class system for Skills checks & Saving Throws.
And the D20 System Armor Class system for Combat checks.
Right now I'm still using the Breaches Attributes, but I use the Siege Engine Attribute Mods & Primes. Humans still get 3. Everything else gets 2. I'm conscidering adding another, due to the extra number of Attributes OR switching to Siege's Attributes.
Primes, however give a +5 Bonus.
Basically you still select Skills per Breaches, but your Rank is simply equal to your Level (however any +X% or divided by 5 is applied). Weapon Skills prevent you from having a -4 Non-Proficiency penalty & adds a damage bonus equal to Level/5.
Hand to Hand Training: Basic gives you a BAB of Level/2 (equal to a Mage).
Hand to Hand: Expert gives you a BAB equal to Level x 3/4 (equal to a Cleric).
Hand to Hand Martial arts gives you a BAB equal to Level (equal to Fighter) +1D6 bonus on any Melee damage.
Hand to Hand: Assassin gives you a BAB equal to Level + 1D6 bonus on any Ranged damage.
Any Saving Throws are handled by Attributes.
I use the D20 System Difficulty Class system for Skills checks & Saving Throws.
And the D20 System Armor Class system for Combat checks.
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