Showing posts with label Trailblazer. Show all posts
Showing posts with label Trailblazer. Show all posts

Sunday, July 26, 2009

Trailblazer House Rules

The Fighter will get a +2 to their Poor Save & gain 1 additional Combat Reaction at level 1.

The Bard gets to substitutue his Rank in each Perform skill whith 2 Skills chosen when he takes his 1st rank in that Perform skill.

Ex. Todd has 10 Ranks in Perform: Acting. He can use those Ranks in Bluff & Sense Motive.
He also has 10 Ranks in Perform: Singing. He can also use those Ranks in Intimidate & Listen.

Characters get 6 + 1/2 Level in Action Points & they are a Per Session Resource.

Monday, July 13, 2009

Action Points for Trailblazer

You gain 8 AP's per Session.

Uses for Action Points:

1 to automatically convert a threat to a Critical Hit

1 to refresh all Single Target Spells

1 to refresh all Multi-Target Spells

1 to refresh a single Major Spell (Polymorph, Wish, more as the GM needs to add them)

1 to regain 1/2 your total Hit Points

1 to reroll any Die Roll & keep the better of the two

1 for +1d8 damage

1 for +1d4 to Spell DC

1 to do something "Cool"

1 to refresh a used Spell Slot while in combat

1 to gain a Feat for 1 until the end of the round, you may gain Feats in chain this way if you have enough action points. The only prerequisite for Feats this way are other Feats & Level.

Generally one Action Point of each type may be used at one time.

Trailblazer Class Preview Compilations

These are class Previews of Wulf Ratbane's Trailblazer 3.5 addon rules:

Druid

Fighter

Rogue

Unified Spell Progression, Wizard & Sorcerer

Cleric

Bard

Barbarian

Paladin

Ranger

Monk

Skills