Thursday, November 30, 2006

Castle & Crusades House Rules

1) Scrap the 12/18 base DC's. Instead, Primes give a +5 Bonus when used. DC's are then calculated per D&D 3.X/D20.

2) Each Player has 5 Action Points that refresh at the beginning of each session. An Action Point can be spent to give +1D6 Bonus to any Dice Roll a PC attempts. It must be specified BEFORE the die hits the table. So you can get a +1D6 Bonus to a Save, Level Check, Class Ability, Combat Roll, etc. Spellcasters can even roll 1D6 to Regenerate cast spell slots. However, the Regenerate from the lowest to the highest. So, if I've cast 3 1st Level, 2 2nd Level, 2 3rd Level & 1 4th Level spells today. And I spend an Action Point to Regenerate & roll a 4, then ONLY my 3 1st Level & 1 of my 2nd Level Spell Slots Return & may be cast again.
As an Option, I do allow a PC to spend an Action Point for +1D6 Bonus to their AC for a Round.
I also will reward an immediate free Action Point for a good description of an what a player is doing or if they make me laugh. The Point is either used on the roll being described or the next roll the player makes.

3) Classes may use any weapon, but they only do damage equal to their Hit Die.

4) Characters may be customized by Saving Action Points. At the end of any session, a player may spend unused Action Points to Improve their character. They choose an specific area to improve that has been used during the past session. The can roll any number of unused Action Points, and if any of the dice roll a 6, then that area, depending on its breadth, may improve. It doesn't matter if more than 1 die comes up a 6. A +1 is the max that can be gained per session from a Successful Improvement Roll.

A)A Skill (which includes Class Abilities, or player defined skills) gets a +1 with 1 Successful Improvement Roll. Note: BAB cannot be improved, but +1 with Long Swords, Daggers, or even Medium Shields (+1 AC) can be achieved.

B)A Specific Weapons gets a +1 Damage Bonus with 1 Successful Improvement Roll.

C)A Specific Spell can be cast one extra time per day with 1 Successful Improvement Roll.

D)Saving Throws can get a +1 bonus with 2 Successful Improvement Rolls (so a minimum of 2 sessions).

E)Attributes can get a +1 bonus with 4 Successful Improvement Rolls (so a minimu of 4 sessions).

F)Note that bonuses from Improvement Rolls do stack. So if I get 4 Successful Improvement Rolls on my Long Sword Skill, I have a +4 Bonus to my BAB when using a Long Sword.

Thursday, November 09, 2006

What to do, what to do

Ok, so I ran my first story arc in Ptolus. I used True20, but I really am not to keen on the damage system.

So, I'm thinking of switching to Fate 3, Savage Worlds, nWoD, Unisystem or D&D.

Another approach is to just add Hit Dice to T20 & set Max Damage threshold at 10 over Combat, or 12 in Damage.

Fate 3 is kind of mind blowing for me.

Savage Worlds is pretty damn cool & the DL rules help magic out.

nWoD looks FAST.

Unisystem is cool becaus D&Z is cool.

D&D is tempting.


SIGH

MC