Monday, August 13, 2007

Alternative to Hard Dice

Reading this:
http://www.nemesis-system.com/house-rule-power-dice.html

I came up with an alteration to the system.

Option 1 Roll the Power Dice & just use it as a Self-Contained pool (so if I had 3 PD & rolled a 3, 6, 7, my result would be 3x7).

Option 2 Don't roll PD at all, they are equal to the highest Dice you roll.

So I roll 5 dice & get a 9, 2x7, 4, 1 & I have 3 HD, I would have 4x9 or 2x7 as sets.

Conscider changing Hard Dice to Hyper Dice & Wobble Dice to Wild Dice.

Option 3 roll 1 Die for all HD & it is their value.

Wednesday, August 08, 2007

ORE/Wild Talents Damage House Rule

My two experiences with the ORE have been impacted by a troubling player, but the Base Damage System is Lethal. And you add on top of that that combat doesn't work like the rest of the system, I've been trying to work on a patch.

Damage is now based on the Height of the Roll. Width is purely Speed & doesn't impact Weapons. The Weapon mod can either a)Modify the Height or b)Is equal to X + Modifier (Where X is set by the GM, say 2, based on someone else's damage system idea).

10 has 3 Boxes
1-9 have 1 Box each

When you get hit, you mark off 1 box at that location (& only that location). If that location doesn't have an open box, upgrade the damage until you can check off an open box. If you run out of boxes 1 of 2 things happen: if the Damage is Shock, your KO'd. If the Damge is Killing, your Dead, Dying or KO'd & Wounded depending on the feel of the game.

This damage system is inspired by SotC/Fate.

Option 1:
10 has 6 Boxes
1-9 have 2 Boxes each

Shock fills one box.
Killing fills two boxes.
Once your out of boxes your dead.

Option 1:

Each "Location" becomes Wound boxes.

Getting hit at the location either fills the box equal to the Width of the roll or if the Height is 1-9 1 box, 10 2 boxes+1 if Killing. If that box has been filled, push forward until you run out of boxes, in that case your either KO'd or dead.
Location 1-4 has 4 boxes
5-7 has 4 boxes
8-9 has 6 boxes
10 has 4 boxes

Option 3 uses locations as Wound BOxes but still uses width, but only fills in the box = to the Width (push forward if filled) plus the box underneath it, if empty for Killing Damage.