Tuesday, March 20, 2007

Argh! I hate decisions

C&C + Swashbuckling Skill System + FATE's Aspects in a Thundarresque setting

Rifts using HeroQuest with GURPS's Weapon & Armor rules

Savage Worlds Saturday Mourning

D6 GI Joe

Necessary Evil: Scattered!

Sunday, March 04, 2007

C&C Skill Dice System Upgrade

Here are the basics:

Each Player has 5 Skill Dice that refresh at the beginning of each session.

A Skill Die can be spent to give +1D6 Bonus to any Dice Roll a PC attempts.
It must be specified BEFORE the roll is made.
So you can get a +1D6 Bonus to a Save, Level Check, Class Ability, Combat Roll, etc.

Spellcasters can even roll 1D6 to Regenerate cast spell slots.
However, they Regenerate from the lowest to the highest. So, if I've cast 3 1st Level, 2 2nd Level, 2 3rd Level & 1 4th Level spells today.
And I spend an Skill Die to Regenerate & roll a 4, then ONLY my 3 1st Level & 1 of my 2nd Level Spell Slots Return & may be cast again.

As an Option, I do allow a PC to spend an Skill Die for +1D6 Bonus to their AC for a Round.

I also will reward an immediate free Skill Die for a good description of an what a player is doing or if they make me laugh.

Advanced Option 1:
Each Player selects 3 Seconday Attributes. These can be anything, ex. Expert Swordsman, Natural Leader, Drunkard, Magical Talent, etc.
If a Skill Die is used in conjunction with a Secondary Attribute it is worth 1D10 instead of 1D6.

Advanced Option 2:
Characters may be customized by saving Skill Dice. At the end of any session, a player may spend unused Skill Dice to customize their character. They choose an specific area to improve that has been used during the past session. The can roll any number of unused Skill Dice, and if any of the dice roll a 6, then that area may improve. It doesn't matter if more than 1 die comes up a 6. A +1 is the max that can be gained per session from a Successful Customization Roll. Certain Customizations require Separate Successful Customization Rolls over several session.
Here are the types of Customizations to be made.
A)A Skill (which includes Class Abilities, or player defined skills) gets a +1 with 1 Successful Customization Roll. Note: BAB cannot be improved, but +1 with Long Swords, Daggers, or even Medium Shields (+1 AC) can be achieved.
B)A Specific Weapons gets a +1 Damage Bonus with 1 Successful Customization Roll.
C)A Specific Spell can be cast one extra time per day with 1 Successful Customization Roll.
D)Saving Throws can get a +1 bonus with 2 Successful Customization Rolls (so a minimum of 2 sessions).
E)Attributes can get a +1 bonus with 4 Successful Customization Rolls (so a minimu of 4 sessions).
F)Note that bonuses from Customization Rolls DO stack. So if I get 4 Successful Customization Rolls on using a Long Sword, I have a +4 Bonus to my BAB when using a Long Sword, ex. a 6th Level Fighter has +10 BAB with a Longsword before Attribute Modifier.