2 ideas:
From Feng Shui
1-15 (-0)
16-20 (-1)
21-25 (-2)
26-30 (-3)
31 to 30+Vigor (Down)
30+Vigor+1 (Dead/Injured)
Ex:
Vigor of 8
1-15 (-0)
16-20 (-1)
21-25 (-2)
26-30 (-3)
31-38 (Down)
39+ (Dead/Injured)
OR
I've played SW for awhile, since its 1E. I like Hit Points. I'm not going to defend it. I'd like SW better with Hit Points.
I keep thinking of having 5 Health Levels. Each level is equal to your Vigor x the level.
Going over the 5th level means death or severe injury.
Vigor x 1 (-0)
Vigor x 2 (-1)
Vigor x 3 (-2)
Vigor x 4 (-3)
Vigor x 5 (Down)
Vigor x 5+1 (Dead)
So Vigor of D8:
1-8 points (-0)
9-16 points (-1)
17-24 (-2)
25-32 (-3)
33-40 (Down)
41+ (Dead)
This is shortened version of the L5R Wound Track (And however many other RPG's). I doubt I'll see any 1 shot kills, but with exploding dice its possilbe. Shaken is removed. Wound table is currently removed.
Soak rolls just absorb the number rolled.
So if I soak with my D8 Vigor & get lucky & roll an 11.
11 less points of damage are applied to my Hit Points/Wound Levels.
Extras will have 1 HP.
Cast members (NPCs) will have 10 HP.
I'm sure I'm missing something.
Constructive criticism is welcomed.
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