Elf = 75BP
Halfling = 75BP
Human = 23BP
Level HD (d6) AB Def Speed Initiative
1 2 0 +2 -1 -1
2 R+2 +1 +2 -1 -1
3 3 +1 +3 -1 -1
4 R+3 +1 +3 -2 -2
5 4 +2 +4 -2 -2
Combat
Superior Defense-Per the Thief
Level 1-Intimidating Display - If not surprised or ambushed in combat, a Monk's Initiative Die is 1 size lower.
Level 2 Improvise Weapon-A Monk can turn any ordinary object into a weapon.
Level 3 Pass Without Trace-A Monk may traverse any terrain without leaving a mark, but he can only do so by Walking.
Level 4 Self-Healing-Once per Day a Monk can heal 1d4p+1/2 Level.
Level 5 Really Intimidating Display-Per Intimidating Display, but 2 Initiative Die sizes lower.
Weapon Specializaion-Per Fighter, except Monks cannot specialize in hurled weapons.
Proficiencies-None.
SkillsA beginning Monk recieves his first purchase of each of the following core skills for free (no BP cost): Climbing/Rappelling, Hiding, Identify Trap, Listening, Sneaking.
Core Skill Advancement
At 2nd and each subsequent level, a monk recieves (at no BP cost) on roll of the appropriate Mastery die in any two of the 5 core Monk Skills.
Bonus Skills
Monks get their first purchase of the Acrobatics skill for free and may purchase additional rolls at half BP cost.
Open Hand 2d4p 7(5) S 1 foot Crushing
Kick (1d4+1d6)p 10 M 3 feet Crushing
*Ki-A Monk has 5+Level per Day Ki Points. Each point may be spent to increase damage on an Open Hand or Kick that successfully hits.
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