Thursday, June 25, 2009

HMb: The Monk

Dwarf = 75BP

Elf = 75BP

Halfling = 75BP

Human = 23BP

Level HD (d6) AB Def Speed Initiative

1 2 0 +2 -1 -1

2 R+2 +1 +2 -1 -1

3 3 +1 +3 -1 -1

4 R+3 +1 +3 -2 -2

5 4 +2 +4 -2 -2


Combat

Superior Defense-Per the Thief

Level 1-Intimidating Display - If not surprised or ambushed in combat, a Monk's Initiative Die is 1 size lower.

Level 2 Improvise Weapon-A Monk can turn any ordinary object into a weapon.

Level 3 Pass Without Trace-A Monk may traverse any terrain without leaving a mark, but he can only do so by Walking.

Level 4 Self-Healing-Once per Day a Monk can heal 1d4p+1/2 Level.

Level 5 Really Intimidating Display-Per Intimidating Display, but 2 Initiative Die sizes lower.

Weapon Specializaion-Per Fighter, except Monks cannot specialize in hurled weapons.

Proficiencies-None.

Skills
A beginning Monk recieves his first purchase of each of the following core skills for free (no BP cost): Climbing/Rappelling, Hiding, Identify Trap, Listening, Sneaking.

Core Skill Advancement
At 2nd and each subsequent level, a monk recieves (at no BP cost) on roll of the appropriate Mastery die in any two of the 5 core Monk Skills.

Bonus Skills
Monks get their first purchase of the Acrobatics skill for free and may purchase additional rolls at half BP cost.

Open Hand 2d4p 7(5) S 1 foot Crushing
Kick (1d4+1d6)p 10 M 3 feet Crushing

*Ki-A Monk has 5+Level per Day Ki Points. Each point may be spent to increase damage on an Open Hand or Kick that successfully hits.

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