Monday, November 02, 2009

Hit Points for Savage Worlds

2 ideas:


From Feng Shui


1-15 (-0)

16-20 (-1)

21-25 (-2)

26-30 (-3)

31 to 30+Vigor (Down)

30+Vigor+1 (Dead/Injured)


Ex:

Vigor of 8

1-15 (-0)

16-20 (-1)

21-25 (-2)

26-30 (-3)

31-38 (Down)

39+ (Dead/Injured)


OR


I've played SW for awhile, since its 1E. I like Hit Points. I'm not going to defend it. I'd like SW better with Hit Points.

I keep thinking of having 5 Health Levels. Each level is equal to your Vigor x the level.

Going over the 5th level means death or severe injury.

Vigor x 1 (-0)

Vigor x 2 (-1)

Vigor x 3 (-2)

Vigor x 4 (-3)

Vigor x 5 (Down)

Vigor x 5+1 (Dead)

So Vigor of D8:

1-8 points (-0)

9-16 points (-1)

17-24 (-2)

25-32 (-3)

33-40 (Down)

41+ (Dead)

This is shortened version of the L5R Wound Track (And however many other RPG's). I doubt I'll see any 1 shot kills, but with exploding dice its possilbe. Shaken is removed. Wound table is currently removed.

Soak rolls just absorb the number rolled.

So if I soak with my D8 Vigor & get lucky & roll an 11.

11 less points of damage are applied to my Hit Points/Wound Levels.

Extras will have 1 HP.

Cast members (NPCs) will have 10 HP.

I'm sure I'm missing something.

Constructive criticism is welcomed.

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