Friday, May 18, 2007

BRP/RuneQuest Mongoose Patches

I've been working alot with ideas for 40K & Thundarr.Some patches I've come up with:Patch #1If your skill is over 90%, but under 100%, your effective skill is 90%.If your Skill is over 99% but under 200%, your effective skill is 91%.If your Skill is over 199% but under 300%, your effective skill is 92%, etc.Essentially your skill maxes at 90% plus the One-Hundreds place of your Skill level, so Shooter's Gun skill is 727%, your effectice skill is only 97%.If your Skill is 99% or less you botch on a roll of 99 or 100.When your skill is 100% or more you only botch on a roll of 100.Your Critical or Complete Success Skill rating is equal to 10% of your Skill (not effective skill). So in the above example, Shooter Criticals or achieves a Complete Success on roll of 72 or less; achieves a Normal Success on a roll of 97 or less & botchess only on a roll of 100%.In an opposed Skill test of any kind, if the rolls are on the same level (i.e. both Normal Success or both Complete Success), the lowest roll wins. If one player achieves a Critical Succes & their opponent does not, the Critical success wins even if it is a higher roll.Patch #2This is inspired by Simon Hibbs & HeroQuest.Criticals, Successes & Failures occur whenever the Ones die comes up a 10.If my Skill exceeds 99%, I roll my, if the result is less than or equal to the Tens & Ones place, I succeed. If the result is more than the same value, I fail. However, I apply the value of the Hundreds place as bonus Success Levels. If both opponents succeed, the lower roll is conscidered successful Ex. If Shooter has a Gun Skill of 727% & rolls a 24, he Succeeds & Adds up to 7 Bonus levels. Ex. 2 If he shooting at Art, who's Dodge Skill is 698% & he rolls a 48, he fails his dodge, because his roll was Higher than Shooter's. Art who still has 6 Success Levels from his Skill subtracts those from Shooter, 8-6=2. If the result is 1 Success Level, the action is a Normal Success. If the result is 2 or more Success Levels the action is a Critical Success. In this example Shooter scores a Critical against Art. If however Shooter had roll a 79, a Failure & Art had rolled a 90 a Critical, Shooter would have 7-1(for a Failure)=6 Success Levels & Art would have 6+2(for a Critical)=8. 8-6=2, means Art would have Critical Succeeded on his Dodge roll.